About Me
My love for level design began in the mid-2000s through making custom maps and modes for friends in the StarCraft Broodwar Map Editor. After many late nights in college leading raids in World of Warcraft, I’ve earned a degree in Electro-Mechanical Engineering, a minor in Astrophysics, and have worked on numerous engineering projects, including an implantable neurostimulator and the motors that power Rivian’s R1T, R1S, and their upcoming R2 series.
Although I’ve learned a lot and enjoyed various aspects of mechanical design, upon reflecting I realized there was something missing in my career: I craved more creativity and art. With that, this is where my self-taught game design journey comes in. Developing games is a perfect blend of art, design, math, and science, pairing my strengths and interests seamlessly.
With level design, my goal is to create experiences that leave a lasting impression, whether it’s through an immersive story, innovative mechanics, or puzzles and challenges that gets players buzzing. What I love most about the level design process is flexing empathetic design practices. I enjoy the challenge of crafting a space with the player top of mind and critically thinking about how they’ll experience design choices.
Outside of work you can find me climbing the ladder on Street Fighter 6, organizing EDH pods for Magic: The Gathering, camping with my dog, or nerding out about the Rollei 35 (and why I think it’s the ideal film camera for the analog aficionado).
I’m currently based in Orange County, California. I am able to flex and thrive in different working environments, both independently and collaboratively. Additionally, I am open to exploring where this journey takes me and my family as we are open to relocating for the right opportunity.
Let’s work together!